The latest issue of The New Yorker magazine (December 12, 2005) features an article by Tom Mueller titled "Your Move: How Computer Chess Programs Are Changing the Game." As Mig points out, its information value for serious players is probably rather low. But for the general New Yorker readership, it does a good job of portraying the highest levels of computer chess (including the Hydra-Adams match) in an accurate, understandable, and interesting way. I think it's unfortunate, however, that those highest levels are all that gets portrayed in any public discussion of computer chess. The problem is that the general public can easily get the impression that chess is essentially "solved" (which it is not) or at least that there is not much point in pursuing it since computers are already so much better at it than we are. You might as well play poker, where people can at least still bluff their way to victory against the risk-averse silicon beasts. Moreover, by sticking to the story of the world's best computers we miss out on what to me seems the more interesting story of how readily available GM-strength chess computers have helped to popularize the game like

challenge, join a quick game or join Cup of Chess and compete with others online. getting another cup coffee, why not try a cup of chess? Join People Blogs / Magazines / Columns Products / Shopping Chess News Art will be entitled to play a match against the winner of the 2007 World Cup. . .